Passive reload. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. This can be used to chain multiple flamed enemies together in order to hit them. txt file. However, the mechanic itself is broken and makes. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. Not to mention that burn duration is nonfunctional atm. Tell me which one you would prefer. aiming no flinch. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. This issue is listed on the Source 1 official bugtracker. Pyro is also given the name "Pat Bates" in the game. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. Execution is a taunt for the Pyro with the Scorch Shot equipped. I personally think that the currently underwhelming afterburn deserves a well-needed buff. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Thanks, Z34 votes, 58 comments. Players killed by fire or afterburn drop a burning corpse. If there was a sniper you will be dead in a second. _TheNumber7_ • 8 mo. No. Selling Strange Part: Damage Dealt for 6 keys, 23. can cancel it out. Eye Jan 9, 2018 @ 12:29am. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Low risk. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Also reflecting flares will apply the afterburn damage penalty. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). 5 seconds of afterburn (down from 10 seconds). After. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. The Pyro is deadly when flanking and ambushing. On hit the enemy suffers poison (bleed) damage for 2 seconds. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. . rad_knight. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The afterburn damage seems to be capped. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. I’m not judging the other persons skill in this situation. Afterburn now reduces all direct Medic healing and resist shields by 20%. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. 25x) 75% bullet resistance: took 7 damage (0. However, when I look at afterburn, I don't see something that's supposed to be lethal. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Better visual sync, more consistent (no visuals/damage mismatch). Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. #12. They increased the damage of Afterburn to 4 every tick for 7. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. Also most people combo it with the flamethrower for afterburn damage. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Now the TF2 team made it hit slightly harder it becomes more of a threat. With afterburn immunity and over 40% fire protection. Backburner: +50 Max health removed, airblast cost increased to 150%. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. There is NOTHING wrong with this. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. ”. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. Also reflecting flares will apply the afterburn damage penalty. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. An update to Team Fortress 2 has been released. AshSystem • 8 mo. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Just a thought. Only applies afterburn before particles are x amount of time old. 5 seconds, just barely enough to combo on those two with. The difference in switch speed has never felt tangible enough to. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. Marketplace: mplc. Question on calculating Scorch Shot damage. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Strange Part: Damage Dealt. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Harvester promotional blurb. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. I think it deserves that respect. . But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". So Heres my idea on how we can fix/adjust pyros afterburn. The following table describes the possible attributes of weapons and items as contained in the items_game. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. — The Pyro on sinister weapons. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. All damage is rounded up to the nearest whole number. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. January 11, 2012. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Melee damage can destroy. Tape appears to be holding the gun together. Now, it makes sense to have afterburn in the game. Blue, with additional coding by Isatis and InvisGhost. After all, not every merc’s attire is lined with asbestos. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. 25s if Pyro or afterburn immune). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0001 becomes 6. Remember that your arrows are projectiles, that means your arrows take time to travel. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. ago. Weapons. All damage is rounded up to the nearest whole number. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. You shouldn’t even be relying on afterburn. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Knife Level 1 Knife. Also afterburn should stop after the Pyro dies. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. But still, you're trading a damage for an. Name the filter something, like critdamage. We'll just stick with. AshSystem • 8 mo. 49 votes, 13 comments. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. Degreaser is always worth using. Either way, I can tell you the gas passer is practically useless in casual &. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. not something that should've been added. 5 seconds for a total of 60 damage. It's a shame this weapon has become a running gag in TF2 updates. N. Shotgun + reskins. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. 5 (the number of particles per second) and add afterburn. Weapon Changes New statistics File:Item icon Cow Mangler 5000. ago. Another example is the Iron Bomber. -33% ÜberCharge rate on Overhealed patients. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. new players see burn damage as "flamethrower damage". Click to listen. T. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. +15% projectile speed. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. Team Fortress 2 does not have any method of dealing damage in decimals. His flames can cause panic and confusion if caught by surprise with it. It is a large, shoulder-fired, retrofuturistic raygun. But due to the . (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Fixed an exploit related to the Heavy's health and the G. Click to listen. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Feeling the rage here too. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. ago. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. While healing, provides you and your target with a constant 10% resistance to the selected damage type. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. Can cover long range. After all, not every merc’s attire is lined with asbestos. Things like that to essentially reward higher-skill. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. In fact, it's what makes Pyro special. Level 8 Vaccinator. SelphyLove 14 years ago #4. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. At least not in my case. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. For one thing, the Chargin' Targe gave great resistance to fire already. However, the mechanic itself is broken and makes. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. Added: This weapon holsters 25% faster. In addition, targets are now considered wet when doused. The Harvester is a melee weapon for the Pyro. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. It does NOT count reflects sadly. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. After nine years in development, hopefully it was worth the wait. 75% fire resistance: took 7 damage (0. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. After all, not every merc’s attire is lined with asbestos. however unintuitively, the bonus damage seems to work from the top down. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). Comrade Komko May 7, 2020 @ 6:03am. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. For one thing, the Chargin' Targe gave great resistance to fire already. Rockets travel at 1100 HU/S while flares travel. tf. 3. txt file. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Reply More posts you may like. Machine, the Degreaser is just a slightly weaker stock. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. However, the mechanic itself is broken and makes. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. 1. (I am trying to sound smart, but I don't think I did my math right. If a player is jarated, it does 3 damage/half second. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. Afterburn duration is now based on how long the target is in contact with direct flames. However, if a direct hit is scored, the pellet will hit the ground (usually. So yeah, never mind worth it, you should be using degreaser with flare gun. Team Fortress 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Might as well use your Flamethrower at that point. 4. 25*0. 5 seconds for a maximum of 10 seconds (depends on the weapon used). However, if a direct hit is scored, the pellet will hit the ground (usually. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Team Fortress 2. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. It should only deal 2 damage per tick. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). CONS: Marked For Death when deployed. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Ability to be spammed. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Fire damage is caused by both flaming weaponry and the afterburn they induce. T. He is good for defending an objective or destroying enemy engineer buildings. 283 becomes 5, and 5. Upon taking any form of damage while coated in this gas, the. If you are desperate, marketplace. Team Fortress 2 does not have any method of dealing damage in decimals. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Sorted by: 6. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. This is the other taunt that is unable to kill an overhealed Heavy. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. This taunt can only be performed with the following weapon: Scorch. ago. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. It has been nerfed already but it's still annoying, not op. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Requires you to regenerate or collect 6000 health, which takes a very long time. A D. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. The Big advantages are. All Discussions. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Flares fired from this gun bounce off enemies as well as allies before exploding. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. That's a good point, it is pretty defining for him. 20:2711. Fire damage dealt causes afterburn. Pyros are immune to afterburn, but still take damage directly from the. 08 damage. It's not immune to fire. But lets look at the other component of flamethrower damage, afterburn. You won't lose much by equipping it since afterburn isn't your main source of damage. so they aren't aware it's afterburn-specific. Now, it makes sense to have afterburn in the game. The scorch shot theoretically can deal over 100 damage in single flare. It travels at a speed of 2000 Hammer Units. ". O. Heavy Mask Level 10 Hat. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Afterburn damage is decreased for the Degreaser. On Hit: damage dealt is returned as ammo. direct flames do the normal amount if damage. However, the mechanic itself is broken and makes. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Jarate essay. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. Fires a a slightly slower speed that the shotgun. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. As well, present in the tf eslistsall. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. A. Team Fortress 2. . Fan O'War. flare afterburn is limited by distance. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. 2 seconds Deals heavy damage with fire effect within 1. If there was a sniper you will be dead in a second. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. SelphyLove 14 years ago #4. . add onhit addammo. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. It's also a VERY fast projectile. All flare guns are overpowered. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Then MvM upgrades would be in casual. Most weapons in TF2 have minmax damage. Kukri Level 1 Kukri. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number.